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Of course, this is easily overcome with time, as you learn more about the software tools, but experience with other software helps you pick it up quicker as you can compare their differences and similarities. You need to understand the ins and outs of the software you’re using. The first challenge of this transition is technical. I believe most artists can adapt to the digital medium quickly. I have seen other artists struggle a bit with the transition, but it’s usually just about getting over the initial changes. Luckily the shift from hand-drawing to drawing digitally was smooth for me, probably because I had a little prior experience in other software. Does this present challenges to artists who are used to drawing on paper? I’m curious about the transition from drawing on paper to drawing digitally. Storyboards drawn by Mike Morris for Toon Boom Training Courses. By third year we were working on our graduation films, and the film I worked on was done in paperless animation. After that first year the course transitions into 3d animation. This included doing several projects to get familiar with the pipeline for traditional animation, as well as the 12 principles of animation.
My first year there, I learned traditional animation, both paper and paperless. Learning paperless is part of the curriculum at The Animation Workshop. So at what point in your education or career did first encounter the paperless technique, and learn it yourself? Right now, my main gig is with Yowza! Animation. I’ve done some freelancing work for you, Toon Boom, and I’ve also since done some teaching at The Animation Workshop.
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It was an exciting internship for me because I had the opportunity to work on The Breadwinner (2017).įollowing that internship I worked on Big Hero 6: The Series alongside many of my previous classmates, and then eventually went to England to work on a few cutout series at Brown Bag Films Studios. I graduated from there in 2017 with a bachelor in character animation, and then began interning at Cartoon Saloon, which is an Irish animation studio. They teach animation, visualization and graphic storytelling. I attended The Animation Workshop/VIA University College (TAW), which is located in Viborg, Denmark. My journey into animation started with my general studies, which I pursued at home in Denmark.
The tavern scene, produced for Toon Boom’s remote training course on paperless animation.Ĭould you start by sharing with us your animation background?Ībsolutely.
We caught up with Mik to learn about his journey into paperless animation, and how he approached animating the example scene below. In the final project, students apply every concept they learned in the course by animating a portion of a complete scene, including dialogue and lip sync.īelow is a commissioned example of that scene, which was animated by Mik Kirchheiner, an animator and story artist from Denmark.
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Toon Boom’s remote training course on paperless animation provides an introduction to paperless concepts, guiding students through everything from how to use Harmony’s workflows for rough animation, cleanup, and coloring to looping, layering, and prop interaction. Whether you animate on paper or use a graphics tablet, the same basic principles of animation apply. One recent example of “tradigital” paperless animation was Sergio Pablos’ film Klaus (2019), which was animated using Toon Boom Harmony. Where once every frame of a character’s movement was drawn on paper, and then inked on cels or scanned into software for the final ink and paint, animation is now more often done directly using digital graphics tablets. Paperless animation is the modern approach to hand-drawn animation.